class EX41Fire extends SRShotgunFire;

function float MaxRange()
{
    return 2500;
}

defaultproperties
{
     EffectiveRange=2500.000000
     KickMomentum=(X=-115.000000,Z=45.000000)
     maxVerticalRecoilAngle=500
     maxHorizontalRecoilAngle=200
     FireAimedAnim="Fire_Iron"
     bRandomPitchFireSound=False
     StereoFireSound=Sound'mswp_01.EX41_shot_mono'
     ProjPerFire=1
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireAnimRate=0.950000
     FireSound=Sound'mswp_01.EX41_shot_mono'
     NoAmmoSound=Sound'mswp_01.EX41_empty'
     FireRate=1.165000
     AmmoClass=Class'EX41Ammo'
     ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
     ProjectileClass=Class'EX41GrenadeProjectile'
     BotRefireRate=1.800000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
     aimerror=42.000000
     Spread=0.015000
}
